Megabonk is all about unleashing chaos on screen, and the weapon you choose plays a massive role in your success. While every weapon has its uses, some clearly outperform the rest, whether you’re casually farming or chasing world records. Below, you’ll find a complete tier list ranking all 29 weapons from S-Tier to D-Tier, plus a guide on how to unlock each one.
Megabonk Best Weapons Tier List

Tier | Weapons |
---|---|
S-Tier | Dexecutioner, Dice, Black Hole, Aura, Flame Walkers, Axe |
A-Tier | Sniper Rifle, Shotgun, Bananarang, Revolver, Katana, Aegis, Lightning Staff |
B-Tier | Bone, Fire Staff, Frost Walker, Blood Magic, Bow, Wireless Dagger, Mines |
C-Tier | Tornado, Missiles, Poison Flask, Hero’s Sword |
D-Tier | Space Noodle, Sword, Chunkers, Dragon’s Breath, Cursed Blade |
S-Tier Weapons – The Current Meta Kings
- Dexecutioner
- Pierces enemies and instantly executes below-threshold mobs.
- Becomes a nonstop purple laser late-game, scaling endlessly.
- Synergizes with Joe’s Dagger, adding a 1% extra proc chance.
- A staple in world record (WR) runs.
- Dice
- RNG-driven, but capable of absurd damage spikes.
- Once dominated WR leaderboards thanks to sheer DPS scaling.
- Slightly overshadowed by newer builds, but still top-tier.
- Black Hole
- Provides unmatched crowd control, locking enemies in place.
- Amplifies AoE weapon damage and enables high kill-count runs.
- Weak early game, but essential for scaling setups.
- Aura
- Smoothest early-game option, farming XP passively.
- Unique utility: stabilizes FPS during heavy-object WR runs.
- Loses power later, but crucial for early stability.
- Flame Walkers
- Fire trails scale infinitely with attack speed/projectiles.
- Turns the entire screen into a burning hazard.
- Dominant for both casual runs and WR setups.
- Axe
- Multi-hit swings abuse crits and on-hit effects.
- Weak at base, but scales monstrously with the right build.
A-Tier Weapons – Reliable Strong Picks
- Sniper Rifle – Excellent single-target DPS and piercing, ideal for bosses. Clunky for farming mobs.
- Shotgun – Once underrated, now WR-proven. Incredible screen-clearing potential, great scaling with shrines.
- Bananarang – Creates projectile storms with lifesteal sustain. Knockback adds safety. Bugs hurt scaling consistency.
- Revolver – Consistent and reliable, with crit synergy. Falls short of S-tier damage.
- Katana – Crit builds push it to near-S-tier levels. Post-nerf, still devastating late-game.
- Aegis – Provides shields and breathing room, especially strong early/mid. Falls off in late Desert tiers.
- Lightning Staff – Chain lightning offers wide pressure and lifesteal synergy. Harder to control.
B-Tier Weapons – Situational but Useful
- Bone – Good bounce farming tool early but scales poorly.
- Fire Staff – Decent AoE, weaker than Flame Walkers.
- Frost Walkers – Slows enemies effectively, good for survival but low damage.
- Blood Magic – Lifesteal sustain with DoTs, strong early but falls off. RNG-heavy.
- Bow – Solid starter weapon with piercing, but scales poorly without crit/proj boosts.
- Wireless Dagger – Fun lifesteal option but lacks speed/damage for meta play.
- Mines – Strong with scaling, but slow and setup-heavy.
C-Tier Weapons – Weak Options
- Tornado – Knockback is strong, but procs randomly and inconsistently.
- Missiles – Fun but too slow and weaker than other projectiles.
- Poison Flask – Casual play option, but poor damage output.
- Hero’s Sword – Hard to unlock and ultimately underwhelming.
D-Tier Weapons – Avoid These
- Space Noodle – Meme weapon, unreliable and weak.
- Sword – Potential to scale but suffers from poor knockback mechanics.
- Chunkers – Overshadowed by bananas in every way.
- Dragon’s Breath – Weak uptime, unaffected by projectile boosts.
- Cursed Blade – Decent damage only when low HP, but feels awful to use.
How to Unlock All Weapons in Megabonk
Weapon | Unlock Condition |
---|---|
Revolver | Kill 7,500 enemies |
Aegis | Block 500 damage with Armor as Sir Oofie |
Bananarang | Find the hidden banana in any Forest tier |
Aura | Don’t take any damage for 2 minutes |
Axe | Kill 2,000 enemies using the Sword |
Space Noodle | Complete Desert Tier 2 as Tony McZoom |
Sniper Rifle | Get the Precision Tome to Level 10 |
Slutty Rocket | Kill 15,000 enemies as CL4NK |
Shotgun | 5% drop chance from breaking Desert Stage 2 tumbleweed |
Mines | Kill 7,500 enemies with Slutty Rocket |
Wireless Dagger | Get the Lightning Staff to Level 15 |
Frostwalker | Freeze 1,000 enemies with Ice Cube |
Tornado | Charge a Shrine during a Desert sandstorm |
Dexecutioner | Kill 12,500 enemies using the Sword |
Blood Magic | Get the Bloody Tome to Level 12 |
Black Hole | Get the Knockback Tome to Level 10 |
Poison Flask | Kill Scorpionussy miniboss in Desert 3 times |
Katana | 5% drop from Desert Stage 1 tumbleweed |
Dragon’s Breath | Kill 1,000 Wisps as Fox in Desert |
Dice | Get the Luck Tome to Level 12 |
Hero Sword | Defeat a Stage Boss without picking up items/shrines |
Corrupted Sword | Reach Cursed Tome Level 20 in under 10 minutes |
If you’re aiming for world record runs or leaderboard placements, focus on S-tier picks like Dexecutioner, Dice, Black Hole, and Flame Walkers. For casual play, A-tier choices provide consistent power without requiring perfect setups.
For advanced strategies, also check out the best Bandit build and best Megachad build to maximize weapon synergy.