Fallout 3 lead writer Emil Pagliarulo has explained that Bethesda was nervous when creating the game, but by Fallout 4, the team had relaxed.
Although it may not feel like it, Bethesda has owned the Fallout franchise for nearly two decades — acquiring the license in 2004 and purchasing it outright in 2007. Fallout 3 (2008) catapulted the series from a beloved cult PC hit into mainstream superstar status, especially as console players could finally access a main entry in the series.
Despite its popularity, Bethesda initially lacked confidence in making its own version of the franchise. Pagliarulo told GamesRadar+:
“The big thing about Fallout 3 was it’s this transitional game. It was the first Fallout we had done. So we wanted to make sure we were really honoring the legacy of the franchise and those earlier games.”
He added:
“We owned it, but owning a franchise and an IP is different than feeling like you own it creatively.”
By the time Fallout 4 was released, Bethesda had been guiding the franchise for over a decade, having delivered a game-of-the-year winner with Fallout 3 and published the critically acclaimed Fallout: New Vegas. Pagliarulo explained:
“I think by the time Fallout 4 came around we felt more comfortable with, like, okay, ‘we don’t have to be so reverential now. It’s not all nostalgia, we can create some new stuff.’”
This shift allowed Bethesda to approach Fallout 4 with more creative freedom, blending respect for the series’ roots with new ideas and experiences.