Dying Light The Beast features a large open world full of sights to enjoy, hidden secrets, collectibles, and challenging enemies. With unique activities scattered across the map, you’ll spend a lot of time moving on foot and using Kyle’s parkour abilities.
So, can you fast-travel around the map? Does Kyle have the power to instantly transport anywhere? Here’s everything you need to know about getting around in Dying Light The Beast.
Does Dying Light: The Beast Have Fast Travel?
No, Dying Light The Beast does not include a fast-travel system. You’ll need to traverse the world on your own.
This is a deliberate design choice for several reasons:
- Smaller map: Compared to the first two games, Castor Woods is smaller, making travel less tedious than in Dying Light 2.
- Compact activity placement: Most objectives are near main areas, so you rarely need to travel long distances during the campaign.
- Immersive traversal: Traveling on foot keeps you alert, even while using parkour to navigate obstacles.
Ways to Move Faster
Even without fast travel, there are methods to improve your traversal speed:
Drive Vehicles

Vehicles are scattered across Castor Woods, allowing Kyle to reach locations faster. Driving is much quicker than running and lets you plow through zombies before the vehicle breaks down.
Note: Vehicles consume fuel, which you can siphon from other vehicles or find during exploration. They cannot cross deep streams but shallow ones are fine. Use binoculars to spot drivable vehicles from high vantage points.
Unlock the Grappling Hook
Later in the campaign, Kyle gains access to the grappling hook, a key traversal tool that enhances movement dramatically. To unlock it, complete the main mission “Some Like It Dark.”
Travel Through Rooftops

With exceptional parkour skills, the rooftops become your domain. Ideally, avoid walking on the ground.
- Maximize parkour skills and take risky leaps.
- Unlock the Active Landing skill early to reduce fall damage while maintaining momentum after large drops.
I appreciate that the developers stuck to their design philosophy and avoided adding a fast-travel mechanic that exists in almost every open-world game. There are plenty of ways to enhance traversal without sacrificing immersion.